The road to my wings
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| Name | Stephen |
| Date | 16-04-2010 |
| Location |  |
| Message | (Friday 1405) I finally got my vitamin F after 10 days without flying, mostly due to bad weather. It was a great flight even though I found myself busy dodging birds at times. You're busy in the first place in the traffic pattern, so you don't want to use too much of your energy on the birds but sometimes it's just necessary. Just to give you an idea of an overhead break in the Hawk in chronological order. You fly over the runway at 300kt at 3500 feet MSL which is about 1500 feet AGL. Half way down the runway you break at 70 degress of bank and pull 3g's. Shortly after you pull the throttle to idle and start trimming as the speed changes. About half way through the turn you select speed brake and you roll out when you've completed 180 degrees of turn. There you should be below 250kt so you select half flaps and check your spacing from the runway and start adjusting it, all depending on the wind speed and direction. When the speed is below 200kt you drop the landing gear and select 80% RPM to catch 160kt. At this point you're still flying at 3500ft MSL. Then you do your pre-landing check where you confirm that you have three greens (all gears down and locked), flap 1/2 down position, speed brake retracted and you work out what your threshold speed is going to be. The way to do it is by adding 1kt for every 200lb of fuel and stores weight that you have to your base speed of 115kt. So if you for instance have an empty centerline tank with 1600lb of fuel left in the internal tanks you add 9kt, so your threshold speed will be 124kt. That due to the tank weighing 200lb and 1600lb of fuel giving a total "excess" weight of 1800lb. Then when the runway threshold is 45 degrees behind you, you select full flaps, put 45 degrees of bank on, select about 77% RPM and put on 9 degrees nose down angle. Half way through the turn you call tower and get your landing clearance. During the turn you want to be at 3 degrees AoA. Once the turn is completed you should be at 3/4 of a mile from the end of the runway, on the 3 degree glidepath. Then you transition to 5.5 AoA by bringing the power back and pulling back on the stick until you reach your pre-calculated threshold speed and then you maintain it until touchdown. Just as you cross the runway threshold you kick the aircraft straight (rudder pedals) to eliminate any drift, select idle power and check the stick back slightly to reduce the break of descent, but you don't round out or flare the plane. All the above mentioned happens in less than a minute. And that's not to mention other traffic doing the same thing, weather conditions etc. So it can get pretty busy at times but it's all good fun. By the looks of it I'll be flying CH5 this Sunday. The weather looks like it's going to be really nice for a while now so I should go solo next week if all goes well. It's going to be sweeeet! Tonight is the viking night at the mess. We got OPS to make a call on the PA system with a PIREP stating that Viking ships have been spotted on a Lake South of here, heading North. If you didn't know a PIREP stands for a Pilot report. Sometimes when you're flying and encounter something of interest for other aircraft or ATC you call ATC and give them a PIREP. For instance today we made a PIREP about a big flock of birds just North of the airfield, which is something of great interest for other aircraft... /GEA |
| Name | Stephen |
| Date | 01-04-2010 |
| Location |  |
| Message | (Thursday 1700) This morning I had my second flight in the jet and then this afternoon I had yet another sim. So that adds up to four X's done in two days which is the way it should be if we have to get done in time. This morning I did the takeoff, climbed to the area, did some slow flight and stalls and did the high angle stall for the first time. The high angle stall is different from all the other stalls since you point the nose up at about 70 degrees, select throttle to idle and let the aircraft drop through. Then once the nose is pointing down you select combat flaps at 150kt and pull up at 10AoA which gives you light airframe buffet. Light buffet is Alpha and Omega in the Hawk. Wheteher you're doing aerobatics, overhead break or recovering from a stall, you always go to light buffet, feel the plane shaking slightly, and keep it that way until you've finished the manoeuvr. With light buffet the plane is telling you that you're getting max lift from the wings, but if you overdo it you'll go into medium and heavy buffet and the plane will stall. So whatever you do, you always want to go close to the stall limit but keep it under control. It's just the way you fly high performance jets. After the stalls the IP gave me som unusual attitude recoveries and then it was time to play a bit before heading home so I did a few aerobatics and took us home for some pattern work. The wind was calm today and it was a true joy to land the plane every time so it went really well.
In the sim, today's list of items were upgrades of what I've done so far and then a spin and PFL's (Practise forced landings) where you simulate gliding the aircraft and landing it without an engine. I made it down safely every time so hopefully it stays like that in the future. The hard part about the Forced landings is that if your engine should quit, your generator goes offline, meaning that you lose all the nice electronics like the HUD and other displays meaning that you suddenly have to fly off the standby instruments. That makes it pretty hard. Another thing is that the gear speed limit is 200kt, meaning that if you fly above 200kt with the gear down, you overspeed and damage the gear. Now when your engine is dead you want to glide at about 190kt, which is the speed that gives you the best glide ratio on the Hawk, so your margin for error is very small indeed, especially when your HUD is not there for you.
Oh well, now it's time for four days away from work and I really look forward to it. Happy Easter if I don't write before then.
/GEA |